Over the Hill
For Heather Mason (Adelaide Clemens) life has become an unconventional routine, with her father, Christopher (Sean Bean), they move to a new town, deal with the ever increasing nightmares she suffers and then when things get uncomfortable move on before they are found. But on the eve of her 18th birthday things take a new twist for Heather as her father disappears and a private investigator tracks her down and claims she is really Alessa. It leads her into the alternate world of Silent Hill as she tries to make sense of who she is and what is going on.
For me "Silent Hill: Revelation" is an example of why 3D will never be part of everyday movie making. And it is simply because it is used as a gimmick, a novelty to draw young audiences in to watch a movie who think the shock of something appearing to fly out of the screen makes for a good movie. When you look beyond the 3D or watch "Silent Hill: Revelation" in 2D you realise that what is left is not that great and in truth a bit of a mess.
Now maybe it is me, having never been a big video gamer, but the storyline in "Silent Hill: Revelation" seems a bit of a mess. Of course a big part of the storyline is mystery, who is Heather, why do her and her father live on the run, what has he kept hidden from her and so on. But the way the story is constructed fails to draw you in to the mystery, neither do the characters who whilst having a visual appeal are not themselves that interesting.
As such time and again "Silent Hill: Revelation" is all about the visual, be it the 3D or the sudden shocks, the sudden shots of the weird characters in the town of Silent Hill. But whilst I wouldn't be surprised if the effects and shocks worked for a teen audience they did nothing for me.
What this all boils down to is that "Silent Hill: Revelation" is one of those movies which might entertain some but for others, which includes me, it is a movie which you end up enduring rather than enjoying.